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Download or read book Making a Game Demo written by Chad Gregory Walker and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo.Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking.The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
Download or read book Grey Game Theory and Its Applications in Economic Decision Making written by Zhigeng Fang and published by CRC Press. This book was released on 2016-04-19 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: To make the best decisions, you need the best information. However, because most issues in game theory are grey, nearly all recent research has been carried out using a simplified method that considers grey systems as white ones. This often results in a forecasting function that is far from satisfactory when applied to many real situations. Grey Game Theory and Its Applications in Economic Decision Making introduces classic game theory into the realm of grey system theory with limited knowledge. The book resolves three theoretical issues: A game equilibrium of grey game A reasonable explanation for the equilibrium of a grey matrix of static nonmatrix game issues based on incomplete information The Centipede Game paradox, which has puzzled theory circles for a long time and greatly enriched and developed the core methods of subgame Nash perfect equilibrium analysis as a result The book establishes a grey matrix game model based on pure and mixed strategies. The author proposes the concepts of grey saddle points, grey mixed strategy solutions, and their corresponding structures and also puts forward the models and methods of risk measurement and evaluation of optimal grey strategies. He raises and solves the problems of grey matrix games. The book includes definitions of the test rules of information distortion experienced during calculation, the design of tokens based on new interval grey numbers, and new arithmetic laws to manipulate grey numbers. These features combine to provide a practical and efficient tool for forecasting real-life economic problems.
Download or read book Making A Great Video Game written by Adam Jeremy Capps and published by Lucifer Jeremy White. This book was released on 2022-07-14 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.
Download or read book Making Deep Games written by Doris C. Rusch and published by CRC Press. This book was released on 2017-01-12 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.
Download or read book Making Games written by Stefan Werning and published by MIT Press. This book was released on 2021-02-16 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Download or read book Making Great Games written by Michael Thornton Wyman and published by CRC Press. This book was released on 2012-11-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
Download or read book Neural Substrates of Decision Making in Economic Games written by Angela A. Stanton and published by Universal-Publishers. This book was released on 2008-03-25 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In economic experiments decisions often differ from game-theoretic predictions. Why are people generous in one-shot ultimatum games with strangers? Is there a benefit to generosity toward strangers? Research on the neural substrates of decisions suggests that some choices are hormone-dependent. By artificially stimulating subjects with neuroactive hormones, we can identify which hormones and brain regions participate in decision-making, to what degree and in what direction. Can a hormone make a person generous while another stingy? In this paper, two laboratory experiments are described using the hormones oxytocin (OT) and arginine vasopressin (AVP). Concentrations of these hormones in the brain continuously change in response to external stimuli. OT enhances trust (Michael Kosfeld et al. 2005b), reduce fear from strangers (C. Sue Carter 1998), and has anti-anxiety effects (Kerstin Uvnäs-Moberg, Maria Peterson 2005). AVP enhances attachment and bonding with kin in monogamous male mammals (Jennifer N. Ferguson et al. 2002) and increases reactive aggression (C. Sue Carter 2007). Dysfunctions of OT and/or AVP reception have been associated with autism (Miranda M. Lim et al. 2005).
Download or read book The Game Maker s Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-06-22 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.
Download or read book How to Make Your Own Video Game written by M. Usman and published by Mendon Cottage Books. This book was released on 2016-01-02 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of Contents Preface Chapter # 1: Important Tips to Think About Before Making Your Game Have a Concrete Idea Determine Your Audience Consider Your Platform Pick a Genre Have a Great Title Work on Gameplay Be Realistic Chapter # 2: Coming up with Game Ideas Read Books Get Ideas From Movies Use Other Games Mix Different Ideas Day Dream Brainstorm with Your Friends Pay Attention to Your Life Chapter # 3: Choosing an Engine Stencyl GameMaker Unity Unreal Engine RPG Maker VX Chapter # 4: Secrets on How to Make a Game Great Small Learning Curve Continuous Challenges Set Appropriate Rewards Freedom to Make Decisions Don't Just Focus on the Story, But Gameplay as Well Chapter # 5: Testing Your Game Think of What You Want to Know After Testing Test on Every Platform Use Your Friends Ask people Online Your Presence During Testing Chapter # 6: How to Promote a Game Begin Marketing Before the Release Date Have a Website Don't Forget Social Media Join Forums Tell Your Friends Connect with other Developers Chapter # 7: How To Become a Great Game Developer Play many video games Don't Wait for Motivation Learn Programming Take Criticism Work with Other People Work on Deadlines Conclusion About the Author Publisher Preface If you are an avid gamer, you probably have had the will to create your own game. Unfortunately, you had no idea where to start from. In this book, you will discover how you can make a game. Your ideas should not be buried in your head; you just don't know if they could make the next “Grand Theft Auto.” In order to make a simple game, you mainly need a computer and game-making software. Since you play games all the time, then you already have a computer. If not, you can build one easily. As for the softwares, you can download them online. Some are free while some come at a cost. Making your first game will not be an easy task as there are a couple of things you need to learn first. So you should not have high hopes for your first game. But with time and practice, you will definitely get better. In this book, I will show you the best softwares you can use to make your own games. I will also give you things you must think about before you start developing your game. In addition to that, you will also find guidance on testing your game, tips for becoming a great game developer, advice on creating game ideas, and more. If you thought that making games was something only for big companies, this book will show you that you too can do it. I hope you will find this book helpful.
Download or read book The Game Maker s Apprentice written by Jacob Habgood and published by Apress. This book was released on 2006-12-31 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.
Download or read book Make Your Own PuzzleScript Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-11-12 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: • Decorate your game with fun backgrounds • Write rules that define how objects interact • Add obstacles like laser guns and guards • Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!
Download or read book Make Money Playing Video Games written by kevin jones and published by eBook Partnership. This book was released on 2018-10-21 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the very Definition of Success? Getting Paid to do something you Love So Much you'd Do It For FREE!! Like Gaming!Do You Love Gaming? Do You Need To Make Money? Would You Like To Do Both At The Same Time? That's Right! I said making money playing video gamesIf you said YES, I know Exactly how you Feel! And I have been Unstoppably Psyched since I figured this out. I went from a dead end job I hated, to actually making money in my shorts playing Video Games!What is the very Definition of Success? Getting Paid to do something you Love So Much you'd Do It For FREE!! Like Gaming!What are you doing for money now?If you are young, or still in school, then you're probably stuck doing jobs like Delivering Pizzas, working for a fast food place, or maybe doing menial work like yard care or cleaning. You know that what you are learning in College will pay off someday, but for now,Or maybe you didn't go to school, and you don't have trade skills. So you're stuck working a minimum wage Slave like stocking shelves, or working a retail job you hate!Well, if you Love Gaming, and you can't run away with the Circus, then maybe you should try to make some money by doing something you really love.- Did you know that every year more and more people are quitting the 9-5 grind and their jobs to work for themselves on the internet?- Did you know that the gaming industry is now one of the largest and fastest growing industries in the world making it a multi-billion dollar industry?- Did you know that as you are sitting here reading this pitch page that myself and other gamers make our living from games like Minecraft & Grand Theft Auto 5?- Did you know that last year I made over $120,000 real dollars from doing what i love and passionate about the very same methods I talk about in this guide?- Did you know that making real money playing video games is not only easy, but after you read what I have to say, you'll probably be able to make money too within your first month?See you probably know by now that money is being made online. There are guys who make 20k per game review and then there are guys like pewdiepie who makes 10 Millions a year doing lets play videos on Youtube.So what makes You! any different from them? Why aren't You! making that kind of money?I'll answer that for youPassion + Knowledge + Action = SuccessThis is the only book you need to learn how to Make Money...This is it friends. I couldn't care less whether or not you get this product. I make over six figures a year. If you want to start taking control of your life, get some free time, and get some extra cash, now is the time to do it.If You Download This Today You'll Learn... - The theory behind making money on the Internet and why it works and will work for you - How to make money using websites and what to put on them to generate you the most cash - How to sell almost any product on the internet using affiliate programs (affiliate = you getting paid for the sale) and which programs are best - How to promote your work, the things you write, and your websites - How to make your own information products to sell - How to become a Youtube video gaming superstar like PewDiePie who makes millions a year - How to get people to sell your products, the best way to sell your product, how to promote your product, and where to sell it - Other creative ways to make money - You'll also get links and information on every resource you need to make this happen, I am not going to leave you in the dark, all my secrets are exposedWhat are you waiting for? Your chances of winning the lottery are slim, download my product today and get to work. It's simple, you click the buy button and follow the steps, in less than 5 minutes you'll have instant access to my guide and you'll be on your way to fixing your life and making money on the Internet like everyone else.To your success,kevin jones
Download or read book Make Your Own Scratch Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-07-02 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0
Download or read book Make Your Own Twine Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-03-26 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2
Download or read book Favorite Board Games You Can Make and Play written by Asterie Baker Provenzo and published by Courier Corporation. This book was released on 1981 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.